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Experience

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Kennesaw State | Technical Designer

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Kennesaw State | Narrative Designer

Astral Productions | Combat Designer

 
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Hypixel Inc. | Consulting Game Designer

Game Jams

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Global Game Jam - Lead Designer

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Bullethell Jam - Combat Designer

About Me & My philosophy  

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Trip to New Zealand in 2023 - Hike to Mount Cook

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My experience creating games started when I was 8 when I began making iterations of card games. When designing I would change things from what each card did, the number of cards dealt, or how you won. No matter what it was I was seeking to make it better. Time passed and I eventually learned that making video games wasn't something only millionaires could do... maybe I could do it too? â€‹

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To me, making games is not simply about creating fun experiences, although that's certainly important, what I seek to do is make games that change the player and the industry. It's all about creating that "wow" factor, the moment the player stops in the middle of a fight to appreciate the beauty of a game. I believe it is possible for a game to transcend the concept of  "game" and shift into something new, worthy of a category of its own. It is these exciting experiences that define a game and distinguish it from bad games.

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Game Design is not something I approach lightheartedly. Every choice has some impact on a player, it could be a micro change, such as armor color, or a macro change that completely shifts the meta. Everything should be approached with careful thought. Every decision should constantly be critiqued and questioned whether it helps improve the player's experience. 

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Ultimately, if I do nothing else I seek to create games that players will enjoy and grow to love the same way I grew to love games.

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My favorite games:

  1. Sekiro

  2. Elden Ring

  3. Ghost of Tsushima 

  4. League of Legends - Teamfight Tactics

  5. Terraria & Minecraft

  6. Final Fantasy 16

Games I'm Playing Right Now! â€‹â€‹â€‹

  • GTFO

  • Teamfight Tactics 

  • Project Loki

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​Last Updated: September 2023

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