About Me & My philosophy
Trip to New Zealand in 2023 - Hike to Mount Cook
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My experience creating games started when I was 8 when I began making iterations of card games. When designing I would change things from what each card did, the number of cards dealt, or how you won. No matter what it was I was seeking to make it better. Time passed and I eventually learned that making video games wasn't something only millionaires could do... maybe I could do it too? ​
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To me, making games is not simply about creating fun experiences, although that's certainly important, what I seek to do is make games that change the player and the industry. It's all about creating that "wow" factor, the moment the player stops in the middle of a fight to appreciate the beauty of a game. I believe it is possible for a game to transcend the concept of "game" and shift into something new, worthy of a category of its own. It is these exciting experiences that define a game and distinguish it from bad games.
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Game Design is not something I approach lightheartedly. Every choice has some impact on a player, it could be a micro change, such as armor color, or a macro change that completely shifts the meta. Everything should be approached with careful thought. Every decision should constantly be critiqued and questioned whether it helps improve the player's experience.
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Ultimately, if I do nothing else I seek to create games that players will enjoy and grow to love the same way I grew to love games.
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My favorite games:
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Sekiro
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Elden Ring
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Ghost of Tsushima
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League of Legends - Teamfight Tactics
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Terraria & Minecraft
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Final Fantasy 16
Games I'm Playing Right Now! ​​​
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GTFO
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Teamfight Tactics
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Project Loki